As stated in the Executive Summary of the OSU Wireless Project, "technology, while attractive to students and parents, is not an end in itself -- it must be used only when pedagogically appropriate."
Below are some points to consider when deciding whether (and how) to use clickers in the classroom. (This information is adapted from materials prepared by the University of Wisconsin-Milwaukee.)
Clickers can be used in many different ways (see Teaching Ideas for examples) -- understanding the range of functions and choosing course-appropriate ones is key to successful implementation.
Consider how pervasive clickers will be across a course's activities.
When introducing clicker-related activities into a course, the activities should contribute to the overall learning in the course and not be just an "add on."
The purpose of clickers in the classroom is to enhance teaching and learning.
Students sometimes have trouble adjusting to new technologies as well as the implications of those technologies for their own learning strategies in a course.